xgen – how to rename modifiers in maya

Usually when working in groomings that require lots of modifiers for different parts, is hard to keep track of what modifier was used for what hair feature if not named correctly.
Maya doesn’t allow to change the name through the interface, but don’t loose hope! there is a way!

There is a correlation between the interface names and their xgen ascii file, and the xgen folder structure.

Backup your whole maya project before start! a mishap when changing xgen external files manually can be apocalyptic for your files.

If this example, I have a mixture of modifiers that require a folder and modifiers that don’t. The rule is simple: if the mod needs a ptx file (texture) or a xuv (points), it will have a folder structure to store it.

rename_xgen_modifiers_01-768x295.jpg

The modifiers names are:

Noise1
Coil1
Cut1
Clumping

rename_xgen_modifiers_02.jpg

Now open your .xgen sidecar file for your maya file (it will be sitting next to the maya file that contains the xgen)

 

Now search the FXModules, and under them you should see a line called name. Rename those to something that makes sense for you and your modifier

rename_xgen_modifiers_03.jpg
rename_xgen_modifiers_04.jpg

Go into the xgen folder, and rename the modifiers you see here to match the name you wrote in the xgen file

 
rename_xgen_modifiers_06.jpg

Reopen your maya file (without saving), and you should see the result right away

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